There are four different classes of Gladiator: the Sword and Shield Gladiators, the Two Hands Gladiator, the Dual Weapons Gladiator, and the Spear Wielding Gladiators. Each class of Gladiator has its own unique characteristics, behaviors, and set of skills.
Your gladiators are kept at your Gladiator Residence, where you can manage their equipment, view their attributes and skills, and send them to train and be healed.
Hiring a Gladiator
To hire a new Gladiator, select the Gladiator Residence and open the Statue interface. Right from the start, you will be able to hire sword & shield gladiators. When your Headquarters reach certain levels, the other three classes will be unlocked; two handed at level 4, dual wielding at level 6, and lancers at level 11.
Before hiring a Gladiator, you'll need to get a Statue, which can be won as a prize in the Arena or bought with Gems. There are four different kinds of Statue: Wood, Marble, Silver, and Gold. If you buy a more expensive statue you will receive a rarer gladiator.
The rank of a newly hired gladiator will be around the most common rank among your current gladiators. However, the only way to make sure that a gladiator will be a specific rank when hired, is to have ALL your current gladiators already on that rank.
As your gladiators level up, they'll gain new active and passive skills at certain levels. These skills will increase in power as your gladiators continue to level up.
The skill-gain progression is not the same for all gladiators, as it depends on the rank and level they were when they got hired. The highest their initial rank and level, the faster they will gain skills.
You can check this table to see at which rank and level your gladiators will gain their skills.
|Gladiator purchased at rank 1:|
|Rank 1||Level 2||Active 1|
|Rank 1||Level 5||Passive 1|
|Rank 1||Level 8||Passive 2|
|Rank 2||Level 2||Active 2|
|Rank 3||Level 2||Passive 3|
|Gladiator purchased at rank 2:|
|Rank 2||Level 2||Active 1|
|Rank 2||Level 3||Passive 1|
|Rank 2||Level 4||Passive 2|
|Rank 2||Level 5||Active 2|
|Rank 3||Level 2||Passive 3|
|Gladiator purchased at rank 3:|
|Rank 3||Level 2||Active 1|
|Rank 3||Level 3||Passive 1|
|Rank 3||Level 4||Passive 2|
|Rank 3||Level 5||Active 2|
|Rank 3||Level 8||Passive 3|
|Gladiator purchased at rank 4:|
|Rank 4||Level 2||Active 1|
|Rank 4||Level 3||Passive 1|
|Rank 4||Level 4||Passive 2|
|Rank 4||Level 5||Active 2|
|Rank 4||Level 7||Passive 3|
|Gladiator purchased at rank 5:|
|Rank 5||Level 2||Active 1|
|Rank 5||Level 3||Passive 1|
|Rank 5||Level 4||Passive 2|
|Rank 5||Level 5||Active 2|
|Rank 5||Level 6||Passive 3|
If a Gladiator's health goes below 25% during battle, they won't recover on their own and will need to go to the Infirmary to fully recover. The cost and time needed to heal a Gladiator increases as the Gladiator increases in rank and level, and the gold rewards that you will get on each battle will never be the same as the cost of healing all your gladiators. If you want to avoid spending excessive amounts of gold on healing, try to use at least one gladiator with a healing ability, such as "Healing shout".
.- Attack: This value determines your gladiator's offensive capabilities. For every attack that is made during combat, the attacker's "attack" value is rolled against their defender's "defense"; this roll is what dictates whether the attack hits and causes an altered state, only hits, is blocked or ir counter-attacked.
.- Damage: After an attacks successfully lands on an opponent, the "damage" value is rolled against the defender's "defense". This roll dictates how much damage the defender is going to sustain from the attack.
.- Defense: The "defense" value is a measure of how well your gladiator can parry and deflect attacks. As explained above, this value is rolled against the "attack" value of the attacker; the result will determine whether the attack ends up hitting and causing an altered state, just hitting, being blocked or being counter-attacked..- Armor: The "armor" value is a measure of how well the gladiator's equipment can dampen an opponent's incoming attacks. After being hit, a gladiator's "armor" is rolled against the attacker's "damage", and this roll will dictate how much damage the defender will suffer.