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Attributes are the various stats that determine the effectiveness of Gladiators' fighting abilities. Attributes all govern Gladiators' ability to attack successfully, deal damage, move across the arena, and more.

Many attributes level up along with your gladiator, becoming more powerful over time. However, some attributes stay the same regardless of how high level your Gladiator is, and are determined by your Gladiator's class.

NOTE: Right now this page is just something Connor is assuming is correct. Need to confirm what each attribute actually does.

Primary Attributes Edit

Primary Attributes
Attribute Effect
Attack Gladiator stats attack icon Determines how effectively a Gladiator can make an attack on his target.
Defense Gladiator stats defense icon Determines how effectively a Gladiator can block an enemy's attacks.
Armor Gladiator stats armour icon Reduces the amount of damage taken when a Gladiator is successfully attacked by an enemy.
Health Gladiator stats life icon Determines how much damage a Gladiator can take before falling.
Damage Gladiator stats damage icon Determines how much damage a successful attack deals to a Gladiator's target.

Secondary Attributes Edit

Secondary Attributes
Attribute Effect SwordAndShield noPadding TwoHanded noPadding DualWeapons noPadding Spear noPadding
Movement Gladiator stats movement icon Determines the distance a Gladiator can travel in a single turn. 3 2 4 3
Attack Distance What does this do? 1
Attack Range Determines how close a Gladiator needs to be to his target to make an attack. 1 1 1 2
Attack Radius Determines the range of an attack's Cleave Damage around the initial target. 0 1 0 0
Attack Points Determines how many times a Gladiator can attack per turn. 1 1 2 1
Backstab Damage Multiplier Determines extra damage dealt when making a Back Attack. 2x
Back Defense Multiplier Determines a class' ability to defend against Back Attacks. 0.5x 0x 0x 0x
Initiative Determines turn order. 0 0 1 0
Near Enemy Movement Cost If a Gladiator is close to an enemy, this attribute is subtracted from that Gladiator's Movement attribute. 2
Counter Damage Multiplier Determines damage dealt when making a Counter Attack. 1x 0.33x 1x 1x
Counter Damage Received Multiplier Determines damage taken when a Gladiator is the target of a Counter Attack. 1x 0.5x 1x 1x
Push Multiplier Determines knock back distance taken. 1x 0x 1x 1x
Critical Chances Determines chances that a Gladiator's attack will be a Critical Attack. 5%
Critical Damage Multiplier Determines extra damage dealt when making a Critical Attack. 1.5x
Backstab Damage Received Determines damage taken when a Gladiator is the target of a Critical Attack. 1x

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